The end is nigh as Final Days hits Steam

Three player characters back up, shooting frantically at a horde of zombies pouring out of the darkness. Numbers fly across the screen as the bullets damage the endless undead enemies. Header URL links to Final Days game Steam page

Grab your mates and get ready to make the most of the apocalypse, because at last Final Days has come to PC. This arcade-stye zombie shooter has been in early access for the past two years on Steam, as developer +7 Software perfected the art of undead destruction. Now the floodgates have opened, and it’s time to battle it out to the very end.

Final Days is an intense arcade-style shooter where you battle relentless hordes of mutants. As the hordes grow into the hundreds, work together with your team to survive the frenetic onslaught.

Annihilate mutants, collect better ammo, rack up your score, and try to stay alive as long as you can. You may die, but your top scores will live on in the leaderboards! Team up with as many friends as you can muster. Add bots if you need some extra backup. Or even go it alone if you’re a total badass!

Can you survive?

To begin your last stand, direct your crew towards Final Days on Steam, or seek out other survivors with which to fight the hordes over at the official forums, or Discord 🧟

Free Unreal Engine Workshops: Getting Starting and Technical Art & VFX

Text reads: Unreal Engine PERTH. The right side of the image is rendered in Unreal game engine. It depicts a both chasing a red kite over a grassy hill. He is facing away from the camera, wearing an orange backpack, a baseball shirt and jeans. In the background are green rocky mountains and a blue clouded sky.

Let’s Make Games has teamed up with Epic Games once again to bring you two free workshops on Unreal Engine. Hosted by SAE Institute Perth, the first event is perfect for beginners looking to pick up or learn more about Unreal and the second dives deeper into visual effects techniques for those who already have a bit of Unreal knowledge under their belt. No laptop necessary – just come along, take some notes and hang out with excellent industry folk.

Getting Started with Unreal Engine

When: Thursday, Sept 27. 6:30pm – 9:30pm
Where: SAE Institute, 116-120 Roe Street Northbridge
Tickets: FREE but spaces are limited. Book your tickets via Eventbrite

This introductory tutorial assumes participants have basic 3D game development understanding, but no prior experience with UE4. You will learn the basics of creating a game from starter content using the UE4 Blueprint visual scripting system. Blueprints are easily leveraged by all game development disciplines, so artists, designers, and programmers are welcome.

 

Text reads: Technical Art and VFX (Visual Effects) with Unreal Engine. Hosted by SAE Qantm: Creative Media Institute. Logos include Unreal Engine Logo, and Epic Games.

Technical Art & VFX with Unreal Engine

When: Friday, Sept 28. 6:30pm – 9:30pm
Where: SAE Institute, 116-120 Roe Street Northbridge
Tickets: FREE but spaces are limited. Book your tickets via Eventbrite

This tutorial assumes participants have basic previous experience with UE4 and will build upon fundamentals to demonstrate how to develop effects, level tools and enhance their existing projects. These effects will be developed using Blueprints which are easily leveraged by all game development disciplines, so artists, designers, and programmers are welcome.

 

For more information, visit the event pages for Getting Started with Unreal and Technical Art & VFX with Unreal Engine. We hope to see you there!

[Author: Jon Solmundson]

.Net reflection is expensive in more ways than I thought...

Enter statements below.
csharp> var t = typeof(int);
csharp> Object.ReferenceEquals(t.AssemblyQualifiedName, t.AssemblyQualifiedName);
false
Every access to the AssemblyQualifiedName property does some lookup work… and returns a NEW copy of the string.

It’s _almost_ as if one might recommend caching every property, because you never know what it might be doing, and avoid creating auto properties (in place of public fields), so that you know when there is no need to cache the value.

Job Opportunity: Game Developer

Top right, St John Ambulance logo. Top left, text "Change Lives".
Job title Text reads: "Game Developer." URL links to job posting

Join the St John Ambulance team as a Game Developer, and be part of a team creating engaging digital and VR experiences. If you are a Perth-based developer familiar with Unity and programming (C# or C+ preferable), we encourage you to apply for this position! The role is on a full time position on a 12 month fixed-term contract.

What you’ll do:

  • Lead the Unity game engine coding development for our digital experiences
  • Manage the game development and technical production from end to end
  • Communicate and collaborate effectively within an fast-paced and innovative development team

Applications close 6pm, Friday 14th of September 2018. For full details visit the position advertisement, or you can visit stjohnchangelives.com.au, email careers@stjohnambulance.com.au or call 1800 086 751.

Join the Beta Test for DropIt AR App on iOS

Drop It Header Image

Make your mark on the real world with a simple tap of your phone, with new augmented reality app DropIt coming soon to an iPhone near you. Reaching out to the Let’s Make Games community, creators Voyant AR are looking for beta testers to put the app through its paces.

DropIt is an app that lets you create messages in augmented reality and drop them at specific locations in the real world for other people to find. Drops stay alive for 3 days (72 hours) before disappearing. But if you like someone’s drop, its life will be extended for another day (24 hours).

DropIt allows people to create their own augmented reality messages and communicate with friends, leave helpful tips for their community or make a public statement about an important issue.

Whether you’re an early adopter, adept app breaker, or even an otherwise average user, your testing skills will help hone this app prior to its official release. All you need is an iPhone 6S or later. To try your hand at this augmented reality, simply visit www.dropdropdropit.com and sign up!

Screenshots from the augmented reality app dropit, featuring an introductory page, a map, and a demonstration of how an emoji icon and speech bubble can be placed over a camera view from a phone.

Upcoming Event: Let’s Talk Games

A room of people sitting, listening to a talk. Over it, the text reads "Let's Talk Games". URL links to related facebook event page.

Listen to interesting talks about making games, while catching up with other WA game-makers at our first Let’s Talk Games event on Friday. This casual evening is for local game-makers, whether you are an indie developer, student, aspiring creator or hobbyist – we want to spend some time with you!

About this Event:

“LET’S TALK GAMES is a semi regular evening of industry talks, casual networking and chilled drinks.
We will be starting off the evenings with a talk presented by our main speaker for the evening followed by games and chit chats.
Light refreshments provided and BYO welcome.

We’re pleased to announce that to kick off the ‘Let’s Talk Games’ series we’re going back to where it all began for Perth game development with Brendan Ragan recaping on the history of our local industry and it’s communities roots. If you managed to catch Brendans talks on our local history at the last few ‘PGF Unconferences’ you’ll know it’s a passionate and insightful story!”

To ensure you get all the updates for this event, join the event on Facebook. If you would like to hear about other events and news for West Australian game-developers, be sure to join the Let’s Make Games discussion group.

Looking to Hire a 3D Animator for Land of Hope and Gorey

We are currently working on Land of Hope and Gorey, a new zombie adventure game. We will be showing the game at PAX Rising at PAX Australia in October this year, and are working towards a release in 2019.

We are now looking to hire a 3D Animator to help bring our characters and creatures to life.

Land of Hope and Gorey is built with a combination of hand-painted 2D backgrounds and objects made by our concept and environment artist Chris together with 3D models of characters and creatures by our 3D modeller Carly. You’ll be working closely with Carly, and also with the rest of our team (Jonathan, Blake, Brian and me) to integrate your work into the game.

Carly uses Maya for modelling, and we are using Unity as our game engine. If you’re experienced with these tools that would be great, but if you use other tools that’s fine – we’ll figure out some way to work them into our workflow.

I expect this role will be part-time, and/or in your spare time around something else – but I’m open to whatever works for you.

Binary Space is based in Perth, Western Australia, however the position is open to anyone in the world – you can work remotely. Our writer/designer Jonathan is based in the UK, and in the past Binary Space has also worked with people in Adelaide and Melbourne – all thousands of kilometres away.

If you’re interested, please send me an email at jobs@binaryspacegames.com with the following:

  • Links to some examples online of your best work. If you have a portfolio of several projects, point out a couple that you are most proud of, or that you think are most relevant to Land of Hope and Gorey.
  • Your resume (in PDF format – or a link if you have it online).
  • In your email, describe why you’re interested in this position.
  • Also let us know if you’re comfortable with both rigging and animation, or are focused on just animation.

I encourage people from any background or experience level to apply. You’ll need to have created something before to be able to show some examples of your work as mentioned above, but it doesn’t need to be commercial experience. You just need to be awesome! :)

Thanks!
Saxon

Update 27th August: Thanks to everyone who applied! This position has now been filled.

A class for simplifying instanced rendering in Unity.

Faster Update calls for Unity!

These MonoBehaviour classes allow for batch updating of all components in a single call. KinematicMotor example provided. It's a gentle solution to the 1k update calls problem.

AssetForge Model Optimizer for Unity

A Unity post processor to optimize meshes created with AssetForge. Reduces draw calls, combines meshes and allows batching.